#pragma once

#include "Coordinate.h"

// Node class which Sector and Subsectors will inherit from
// so that we have a common way to store and access their coordinate information

class Node
{
public:
	// Constructors/Destructors
	Node();
	Node(int x, int y);
	virtual ~Node();
	
	// Mutators/Accessors
	Coordinate GetCoordinate(void) {return mCoord;};
	void SetCoordinate(int x, int y);
	void SetCoordinate(Coordinate c) {mCoord = c;};

public:
	// coordinate information of this node object
	Coordinate	mCoord;

};